Wednesday, March 25, 2009

Holy Collector's Edition, Batman...

...that's right, update on what actually is contained in the amazing CE of Arkham Asylum has (kind of) been released.

So here's what's inside, a WayneTech Batarang storage box, a Batarang with stand attached (I don't care, still throwing it xP), Dr Young's Journal (pretty much a specialized 50 page [I think] character encyclopedia) and your first batch of DLC, s well as the obligatory making of (but this is a making of with the voices of Joker and Batman *squeal*)

I also do have a couple of smaller updates, mainly from the ESRB website. Rocketmen: Axis of Evil is getting a sequel, aptly named it Came from Uranus, Marvel Vs. Capcom 2 is still labeled for PS3 and Xbox 360, however it is interesting to note that Marvel vs. Capcom is not (making me wondering if they are actually doning a complete re-vamp or what's going on) and that the ESRB has some in depth description when it comes to sexual content (i.e. actually describing specific situations and innuendos in the upcoming RPG, Cross Edge) yet when it comes to violence, not so much (i.e. Resident Evil 5, "when an enemy is shot red blood spray is depicted and limbs can regenerate") once again proving how each market has censorship emphasis on specifics, as I will present in a list below:

North America - Sexual Themes, Nudity, Suggestive Themes
Europe - Violence, Blood, Gore
Australia - Drug References, Alcholol Use
Japan - Particulars (they censor weird, too weird to say they have emphasis on general things)

Anyway that was the brief observations of this blogger and a short update that I thought I would share with the class. Well, until next time, keep playing!

Tuesday, March 17, 2009

Reviews and updates....

...which means this will be a huge huge posting. I have updates on BioShock 2 via GameInformer article and SomethingInTheSea.com, a bunch of reviews on some demos of XBLA and Community Games, as well as the demo on Wheelman and Ninja Blade.

First up I should give you the reviews. I'll break this down even further as well, as not to be too confusing in this massive posting.

Community games are games that are games that are entirely gamer content, meaning they aren't games that go through the extensive approval process as arcade games go through. It is done with peer reviews, and can be put on Live for purchase withing 48 hours, unlike an Arcade game. Any who, with that being said, some are nervous about how Community games turned out. I can tell you with games like the ones I demoed there is nothing to be nervous about. To honor the peer reviewing of Community Games, I will give a quick list rundown giving description (of course in my own words) and it's overall score. Are you ready? Let's do this!

Neon Paddles- A much more brightly colored and slightly more complex version of the original Pong, with several various modes, walls that close in, and different paddle patterns. 7/10 Mainly because, though more complex than it's progenitor, it is still simplistic and can become quite boring.

Mania- You control a cube that has a different shape on each of it's faces and can change color. With this ability, you must match up the right shape and color to the shapes that come at you from the all sides to rack up points, or be penalized for getting it wrong. 8/10 Actually challenging enough to keep any puzzle game player occupied for hours on end.

ZenHak- a point and click RPG. 1/10 I can't describe it enough because I didn't get past the control scheme. Plus, I didn't see any intrigue to make me want to get past figuring out the control scheme.

SLAM- A rotary version of Arkanoid complete with power-ups, explosive boxes, and invincible boxes, all setup around the new playing field. 10/10 Perfect. It is addictive, simplistic yet at the same time challenging, it's Arkanoid except in a huge circle!

There you have it, that folks is how you do a lightning round review.

Now, onto the XBLA games, which in some cases should be better, right? Well I suppose we should see. The three games I demoed were Death Tank, Peggle, and Interpol. Three different games geared towards three different types of gamers. Which one breaks the mold though?

In Death Tank you have the menu being shadowed by an ominous skull nebula (read: star cloud) and so you don't really know what to expect but there will be tanks. And that is what you get, Tanks. I mean I give it props for updated graphics, but it is quite literally Tanks, nothing added to it but online play, honestly. Oh and tank variety. Honestly at the moment I can only think of one game that was in the same vein and was a blaze of glory, and that would be a little series by the name of Worms. So for a final score I give it 3/10, because while the super hardcore tanks and geometry fans will love this game, no one else will appreciate the same stale and worn out recipe.

However, Interpol on the other hand makes it risk in another way, by instead of using the same tired game and giving it new makeup, it takes an untapped genre, the I Spy puzzle game. Similar games to this that comes to mind is the ever popular Mystery Case Files: Millionheir. It has you play the role as an Interpol agent, and opting out for the action and shooting, rather it has you doing investigative work by searching for certain items to give you clues to help you apprehend your suspects. I would have to give this game a 7/10 because it is a relatively new genre that seems to be catching like wildfire yet with good reason, however at the same time it does get frustrating when you can't find certain items because of placement or specifics.

And that takes us to the cream of the crop of the XBLA games I demoed, Peggle. A casual game initially made for casual gamers. I mean that's what Popcap does, whilst at the same time irritating hardcore gamers for flooding the market with these stupid things. Yet, Peggle is different. With it's mix of Pachinko and Bubble Bobble game play, it's bright lights and shiny graphics, and it's cartoon humor, it has all the bells and whistles, literally, to reel in casual gamers and put them in a Peggle-induced trance, with still enough oomph to make hardcore gamers bite while reeling them in with it's various modes and eccentric game mechanics until everyone is crowded around the game trying to find a way to shoot that last ball just right to maximize their points. 10/10 'Nuff said.

Now for real demos, I had a chance over the weekend, with all the demoing of those games, to play Wheelman and Ninja Blade.

Wheelman, Vin Diesel's lesser talked about game, was actually quite fun. It was a mix of Grand Theft Auto, Burnout, Need For Speed. I mean you got the feel of Burnout with the way you used your vehicle as your weapon to do, well, pretty much anything on the streets, Grand Theft Auto because of it's game play once you are on foot and how you can shoot other cars with special maneuvers while in your car, and the feel of Need For Speed because of how they deal with police chases and rival gangs. I was pleasantly surprised at how well they integrated so many different game elements to produce an actually decent game where you play a Wheelman. I'm sorry, the Driver series just didn't do it for me.

Ninja Blade on the other hand, tried to do the same thing with not the same effect. They took the quick reaction commands from Resident Evil, the Ninja fighting from Ninja Gaiden, and the dynamic camera from Devil May Cry, for a less than awesome game. Perhaps they still have more work to do, which I hope they possibly maybe even push back the date to work on, because it just didn't work. The reactionary commands seemed out of place when they would occur, the fighting seemed like every other hack and slash of three button combos, an the camera, though and improvement to Ninja Gaiden, just wasn't suitable for this game.


Now that we have all the demo reviews out of the way, time for the huge update on BioShock 2. Nothing really on the website new, but two pictures, meaning the Big Sister has been caught on film! Oh and as well as two notes that describe the two main characters. Pretty much alluding to the fact that the Big Sister doesn't like stalkers and that the Little Sisters are still normal girls that had a normal life, possibly wanting rescue.

However, I suppose there wasn't a huge update on the website due to the release of the current GameInformer with the main article being on BioShock 2. The full-on reveal left almost no stone unturned. From reading the article it is confirmed that you return to Rapture, you play as the first prototype Big Daddy and are still attempting to save the Little Sisters, who were initially kidnapped by the Big Sister to restore Rapture to what it once was. It is also confirmed you will have not only the super strength as a Big Daddy with it's drill and special heavy weapons, but you will also have new and returning plasmids at your disposal with much more proficiency than Jack ever could dream, for instance through upgrading Incineration you can have a flamethrower hand instead of just simple snap burns.

What else was there? Oh yes, you still have to go through the same moral choices, however instead of damning you for eternity for choosing the wrong choice, it will let you know when you are leading yourself down a certain path and at some points over you trade offs to put you on the track you wish to be on. Also you get control of both your weapon arm as well as your plasmid arm, unlike the first game where you had to control one or the other, not both. With that even more possibilities open up. Oh and most importantly, the Big Sister is now the Big Bad One in the sequel, replacing Andrew Ryan and Fontaine as ones to watch out for. She chases you once she feels you have disrupted the balance of power in Rapture.

With being a Big Daddy, as those of the first ones know, comes the need for a Little Sister for survival. However you being a renegade Big Daddy, you do not have this orphan to look after and provide you with ADAM, so you must fight your brethren to obtain their coveted ward. Once again you are given the choice to rip the slugs out of their frail bodies or, this time around, adopt them as your own and become their guardian as they become your caretaker. So Big Daddies are still around, and you can either choose to harvest the Little Sisters or, once you adopted one, save the Little Sisters by helping them escape Rapture once more. This is an act that will incur the wrath of the Big Sister which is what initiates the chase.

So, they're you have it, I don't expect any big huge updates coming soon, except what possibly they meant when they said they're would be multi-player or what the new plasmids are, or some other smaller detail. So until then, keep playing!

Friday, March 13, 2009

We interrupt your regular blogcast to bring to you...

...this disturbing news that I have obtained from my friend, fellow gamer Rob "Robzilla" Coster. According to this link he found, http://totallylookslike.com/2009/03/04/avons-derma-full-totally-looks-like-the-t-virus/ . Yeah, Avon has a great product on his hands, Avon Derma Full, an Anti-Aging serum that makes all of those pricey injections unnecessary. Sound familiar? Granted that the movie was horrible, I want you to watch these two videos for a comparison, http://www.youtube.com/watch?v=ZvWoL9-SQi0, and http://www.youtube.com/watch?v=DvR3r2yW6Fk. The first one is for the Umbrella Corporation product, Regenerate (yeah I know complete with creepy ending of the zombie thing), the second being Avon Derma Full ad. Very similar with anti-aging promises, white background, and of course the ominous closing lines.

I know so many have been making these comparisons, but I have done research on this Avon product. http://www.avon.com/1/1/5872-anew-clinical-derma-full-x3-facial-filling-serum.html there's the product page from Avon, stating how the product is made from Hyaluronic Acid and even a brief FAQ on how it is safe to use and everything. You can easily fool some people, but I decided to look into the Hyaluronic Acid ingredient. Here's what I found http://www.ctds.info/hyaluronic_acid.html#overview if you notice, scrunched up at the end there, high levels have been known to cause cancer. Now, knowing that, how much is high levels? The Avon product has 3x the levels of injections.

I'm not trying to sound like a conspirator or anything, but I think you guys have the idea. All I have to say is what gamers already know, ready your arms and be prepared for a sudden outbreak of infected. Until that happens though, keep playing (of course to get practice in when the real zombie outbreak happens)

More information amongst lies...

...about the big investigation behind BioShock 2. Such as how there will be only one Big Sister, no Big Daddies, and apparently Rapture is flooded. Not to worry, one of 2K's forum representatives squashed that most of these rumors are untrue, as well as Game Informer magazine. Not to say that these the rumors are all untrue, they just said don't believe what someone says on the Internet, especially with Game Informer saying wrong about a "big" point.

Well based on that, I think it's safe to say they're will either be more than one Big Sister, the Big Daddies are still in, or both (hoping for both).

However, like I said, there is more information on my further prying on real hardcore evidence of BioShock 2. So far, no collector's edition SKUs on any retail site for pre-order (oh but everyone knows they're mostly likely will be) but you can pre-order it for the PS3 PC and Xbox 360 on GameStop. Once a gain, though, 2 K games is still announcing the platforms thus far as TBA. I know, not exactly good information, but it's information nonetheless.

I do have good information though, information that also helps support my theory (see I say theory because just like those people that started rumors, I honestly don't have any idea. Just my own opinions based off of facts I have rounded up.) SomethingInTheSea.com is updated once again, which is almost less than a day since they had their last update. I think it seems that we are getting closer to full reveals here, based on the ramping up of the update. (yea, I know about the GameInformer article, but I mean like full blown stuff) Any who, the update was a full report from the Office of Naval Intelligence about the sightings, which is in at least 8 different countries and 6 different languages, and also shows a chronology of the US sightings, as well as in the margin to the cover sheet of the report stating they are ruling out "enemy subs". Among that update is also a hand written letter from the President of NUFOS, despite it being unrelated to UFOs (as stated in the margin) but the letter does present that his daughter was also kidnapped, relating it to the kidnappings.

So like I said, this information does support more of my theory. Simply because of this, it seems that the US Intelligence is now getting involved, and if they get involved I am certain they will find out what it is and possibly have to end up fighting it, presenting once again possibility of dry land game play. Looking at the map, supports my part of the theory that it will possibly be going back to the X without a date seeing  as the motion is very circular with the incidents marked down with dates.

Also with mention of Andrew Ryan, and text before that being [REDACTED] (it's blacked out, and I thought it said something, but upon closer look you get the aforementioned [REDACTED] thing. FYI redacted means to remove writing. So  yea, not much there) it's obvious they knew something about possibly Rapture, or at least some type of inkling as to the fact something might have been going on in that area. It was a no-go zone and they do mention the disappearance of Andrew Ryan. Once again I have to end this whole thing stating, this is only speculation and just a theory that I have pieced together using facts I have found and my own intuition about things. Not saying any of it could be entirely false or any of it can be entirely true, I mean hell, being in the game industry as a Tester, Gamer, and Seller, I know how, if the developer/publisher chooses, they can just change the whole entire game.

Like I said, I will keep all informed as I receive information, and I will keep revising my theory as well with said information. Until then, keep playing!

Some interesting Collector's Editions...

...such as the RE 5 CE coming with a 12" Batarang -.-'. Jeez, GameStop, why can't you let me do your some of your writing, seriously.

Someone messed up on the Arkham Asylum Collector's Edition and put "Resident Evil 5 Collector's edition contains:" However, the CE for Arkham Asylum (granted still pending) sounds pretty rad. It contains the aforementioned Batarang, a DC Encyclopedia (almost worth the CE with just that...I said almost) the first DLC pack, and a DVD with the typical Bonus DVD stuff (i.e. Making of, Behind the Scenes, etc.) and the soundtrack. Wait, it gets better, it's only 69.99. Like I said though pending, let's hope it comes to fruition since Eidos is now owned by Square Enix (yea quite the buy)

Oh then there's the DemiGod CE, which has the Soundtrack, a poster, and of course a little figure of the DemiGod protagonist for I think an additional $10. Not bad for an extra $10.

And to round it off, the City Of Heroes is very much alive, and to prove that they are going to be releasing a Architect Edition that allows those who have it to create their very own missions for the MMO. You start oohing and aahing now.

Of course, once again for like the umpteenth time, this is all pending, but all rad stuff, of course I will be keep tabs on it as much as I can. Until I hear anymore news though, keep playing!

More newspaper clippings...

...on SomethingInTheSea.com. One from a tabloid, one from the US Congress, and a punch of headlines ripped from other papers. It seems whatever is going on in BioShock 2 this is a precursor and it is going up the US coast, I think it plans on find itself going back to that middle x without a date on it. I think that's where the Rapture is located. No one believes him, until there will be a wide scale war on there hands. Perhaps my anxiety to see some dry land game play in BioShock will be more glorious then expected.

Update on the MultiNational United, District-9 stuff. Well nothing really, except there was some a new post on mnuspreadslies.com something about the MNU tracking the blog and that the blogger has to be careful. Losing my interest in that viral really.

In other news though, was your Xbox 360 acting strange when trying to log on to Xbox Live? Yea, if you don't already know, last night there was a hiccup in the system, well a few of the servers anyway. All fixed now, but if you are still having trouble trying to login because it is invalid, just recover the gamertag. I know it sounds stupid especially since it was on there the whole time, but there might have been something to cause it to be wiped from that specific server.

Just a tiny update, so keep playing!

Wednesday, March 11, 2009

Updates, oh so many updates...

...where do I begin? I suppose I should start off with the big one. SomethinginTheSea.com was just updated as of today with three new pieces of paper. One being an incident report for the kidnapping of a Melinda "Mindy" Jelenski on the night of 7/14/1967. The next being a newspaper clipping describing increased kidnappings of little girls within a week. And the last being another newspaper clipping describing a phantom sub once again, this time near the coast of Miami.

With this I have sort of revised my theory. Just a tad, but so far I have rarely had to revise my theory and I feel good about that. Ok here goes. First off, perhaps it just isn't the daughters of the original Little Sisters, perhaps whoever, or once again whatever, is needing to bring back Rapture and such needs more children to harvest ADAM. The Little Sister being the perfect candidates, based off of research this is why the Big Sisters are only going after specific daughters based off the traits.

Secondly, after once again looking at the trailer once more, as I had said before, Rapture is making plans of surfacing. It is present in the moving red light and if you watch the trailer, the logo, which I suppose is representative of Rapture, rises up with barnacles, until a butterfly emerges.

I suppose that's all I have to add to my original theory, but whether my theory be wrong or not, BioShock 2 will indeed be a great game with still a fantastic story, despite the original team not working on it.


Ok, next update is some new games have emerged on XBLA. Peggle, some NCAA basketball game, oh and Crystal Defenders.

I haven't got a chance to actually play Peggle, but since they gave out some awesome light up bouncy balls for pre-order bonuses, it either means it sucks hardcore or is actually quite rad. I might have to lean towards the latter seeing as it is quite popular.

The NCAA, umm yea, I don't play sports games. However, Crystal Defenders looks interesting since it is set place in the Ivalice realm, home to Final Fantasy XII, Final Fantasy Tactics, Finally Fantasy Tactics Advanced and it's sequel, as well as Vagrant story. It seems the characters are more so based on the Final Fantasy Tactics A2 characters, and it isn't a tactics or an RPG game persay, but more so as if someone took the concept of Pipe Runner i.e. the whole part about trying to make flow possible through pipes, and reversed it as well as adding Ivalice flair.

I know, confusing way to describe it, but I don't know how else to describe it. Ok, I guess I can describe like this, a horde of monsters want to destroy your crystals, your life force as you will, and in order to stop them you must place units strategically around the path they take in order to destroy them before they get to the end of the path. See why I said Pipe Runners in reverse? I don't know, maybe it's just that I saw the flowing of monster and thought Pipe Runner.

Any who, so it wasn't so many updates, but it seemed to important to not blog about it. So until the next blog, keep playing!

Tuesday, March 10, 2009

Ok, so time for a comparison review...

...I mean, after all, last month had quite a few good releases, didn't it? So the contenders for this one are Killzone 2 and Street Fighter IV. Mainly because those are the two I've actually had the chance to get my hands on (I know I'm slacking but there is also money necessary to spend elsewhere) Most of you are thinking, that's like comparing apples and oranges, or in this case, a fighting game and a shooting game.

Well, when your low on cash, guess what, sometimes you have to decide if you want rice OR eggs, you just can't have both.

So let's start with a Tale of the Tape, shall we? (For those who don't know what that is, it's a basic rundown of the two contenders)

Killzone 2

PS3 exclusive First Person Shooter
Online Play
No Accessories required; except optional headset for online chat
Squad based
Linear Storyline

Street Fighter IV

Multiplatform Fighter
Online Play
No Accessories required; highly recommended, yet optional Arcade Stick or FightPad
One on One Fighting
Encompassing Storyline


Ok, so that wasn't too good of a Tale of The Tape but that was my first attempt. Anyway, moving on.

So, we have here two excellent and long awaited games. This isn't a review to say that one is better than the other, though that can be miss leading with the word comparison, no more or less this is to compare them to see which you should own first because let's face it we can't always purchase games right when they come out, or even weeks when they come out (sometimes it can take as long as 6 months! OMG!) So without further adieu, reasons why one should be purchased first over the other.

Let's start off with what is needed to play comfortably. For Killzone 2, you pretty much only really need a headset, and that's if, you know, you care to tell someone they took a kill or whatever. Street Fighter IV on the other hand, depending on whether you get it on the Xbox 360 or the PS3, you kinda need a Arcade Stick to really feel it. Especially if it's on the Xbox 360, since the D-Pad is horrendous, you would most definitely need at the very least a FightPad. Making that swift blow to Street Fighter IV by Killzone 2, but by no means a promising blow.

They both have online play, but Killzone 2, being a PS3 exclusive, might not have as much lag as Street Fighter IV for the Xbox 360. However, in order to get the full rewards of a Online game in KZ2 you have to finish the entire game through, which could take a matter of hours. SFIV, a matter of minutes since a fight doesn't take too long, and you still get the excitement factor. Plus SFIV is pretty much a one on one match up basis, meaning more bragging rights honestly. With that, SFIV returns the blow to KZ2, but again nothing really significant.

At this point, the two games are still a tough decision, one being a shooter and the other being a fighter. Both having been long awaited, at least more than two years. So what exactly is the finishing blow one has over the other?

Staying power. That's the uppercut to knock out the competition. And despite this having a lot of fighting references, this is unbiased. However, SFIV has a tad more staying power than KZ2 because of it's overall different single player modes, vast online, easy to pick up, and easy ability to put down. Despite KZ2 having the ability to captivate an audience with it's amazing story, great squad based online play (almost rivaling that of Counter-Strike, maybe?) and its unneeded extras it narrowly was hit by SFIV's finishing blow, but unfortunately I would have to say when choosing, buy SFIV first. It will keep you satisfied for far longer than KZ2 while you wait for the time you can purchase the other game.

So, two great games in their own right, but SFIV has much more of a longer play value, IMHO. Again, still haven't thought of a closing line, so keep playing.




Monday, March 9, 2009

Uh oh...

...slacking on a blog again. I really need to set a deadline or something, or maybe just something to write about. Anyway, I guess I'll just do something basic, a few random updates:

Shoryuken Pack for Street Fighter IV Costumes released last Tuesday on March 3rd. If going based upon the pattern of the Japanese release pattern Shadowloo Pack will be next, featuring the Four Shadowloo Devas (M.Bison, Vega, Balrog, and Sagat) and Seth tomorrow on March 10th, followed by the Classic Pack on the 17th of March. Furthermore, again if following the Japanese pattern, there will be a All In One Pack at the discounted price of 1,000 MS Points or roughly $12.50 on the PSN on the 24th of March, whereas if you purchased the packs separately you are looking at spending about 1600 MS points or roughly $19.95 on the PSN. Personally I'll just wait for that one, but you know if you really really must have them then and there, be my guest.

SomethingInTheSea.com, the teaser site for BioShock 2: Sea Of Dreams, umm not really that much of an update. It in itself hasn't been updated very much, but that's ok seeing as the game loooks to be a fall release to follow the tradition of it's predecessor. Though there are very little updates, I have kind of pieced together what I had been saying since I saw the first teaser trailer a long while back. Ready for it? Ok here goes, so the sequel is set during around the possibly April 1967, which is at the very latest, based upon the fact that there was a Happy New Year 1959 neon sign in BioShock, 7 years after the whole ordeal that freed the little sisters. This right here rules out prequel, by the way, seeing as it is years after the first game. 

Anyway, back to what I was saying, the Little Sisters (umm, possibly a plot hole) grow up under the watch of Jack, and eventually start families of there own after Jack dies. Well, it would only make sense that since they had similar traits for experimental reasons, there children would look similar. Based upon that simple fact, and the clippings on the website about how the girls being abducted look very similar, I am speculating, as I had been, the children are the daughters of the original Little Sisters. Apparently they are being taken by much faster and more cunning creatures than the Big Daddy's, with the same red eyes as the Big Daddies when you got them angry by attacking the Little Sister. Perhaps this means they are seeking the children on instinct. Glowing in the sea can be explained possibly by someone, or something, reawakening the remains of Rapture, since it wasn't destroyed and much of it was intact (if the good ending was canon). 

Perhaps Atlas did not indeed die, but rather became a ADAM dependent monster. Perhaps he had been researching a way to create these "Big Mamas" (or Big Sisters) to seek out the children of the Little Sisters, since they are the closest genetic match to the originals. These Big Mamas (I really think they will be called Big Mamas, as they would continue the theme of Big Daddy, and Take Two games is known for continuing themes) would, as figuring from the research, would wear similar gear, however because of the way they had mutated a long nailed toe would jut out of the boots, and wear bows in their hair. Their will probably be a new protagonist that is either Interpol, or simply researching this occurrences and finally decides to dive at the place where the glowing occurs, finding a reborn Rapture. Perhaps, seeing as the glowing is described as moving, it is being rebuilt to be a battle ship of sorts, thus this new Rapture is looking to take revenge on those of the land.

Perhaps this will be an interesting new concept and will create game play on land as well as under the sea.


Any who, that is all my guessing. But if my initial pondering was right when I pondered it a long while back, perhaps this should be taken than more than just a grain of salt. Maybe a handful, heh.

Also to update, I browsed through the PS3 ESRB ratings. Found two description for unreleased games, one being CellFactor by UbiSoft, and of course the talked about "super secret project", Flock!, by Capcom:

CellFactor: Psychokinetic Wars is a first-person shooter in which players control artificially enhanced humans that battle with other robot-like characters. Players engage in frequent combat using a variety of weapons (machine guns, sniper rifles, grenades, etc.) and special telekinetic powers (e.g., teleporting and 'hyperjumping') to prevail in such game modes as "Capture the Flag" and "Assault." Players must kill each other to win and are rewarded with extra points for completing certain types of kills (e.g., "Multi-Kill," and "First Blood"). One female character wears armor with exaggerated proportions and what could be construed as nipples.

Wow, ESRB, you sure do know how to describe a FPS. Armor that has features that can be construed as nipples. Is that all you care about, boobs? Anyway, it looks like it could shape up to be a good game if they base it off their Ton Clancy stuff, it would be like a Tom Clancy game with psychic abilities.

 Flock! is a whimsical puzzle game in which players control a UFO that abducts animals (pigs, cows, chickens, sheep, etc.) and herds them into a mother ship. Players are rewarded for herding as many animals as they can within a time limit. Players have the ability to steer animals off cliffs, launch them into the air, or even flatten them with a depressor beam, however, this activity is discouraged since losing too many animals causes the level to restart. Some level/stage names contain references to bodily humor (e.g., "Poo Pits of Peril") as well as depictions of animal flatulence, which is accompanied by a brown gas cloud.

Again with those awesome descriptors. Brown gas cloud as a depiction of animal flatulence. Any who, it definitely explores the idea of UFO abduction. And I don't know about you, but that was my favorite part in Destroy All Humans!, the fact you could pick up anything in that game. Favorite part in Universe at War too, you can abduct cows for energy.

Those are all the updates for now, perhaps a review soon, but I will make an attempt to not wait a week for the next posting. Until then, keep playing? I really need to think of a closing line.

Tuesday, March 3, 2009

A secret is hard to keep...

when more than two people are involved. Thank you ESRB.

So I was milling around and I have ESRB rating proof of some games that I thought I would share. It looks that the sequel to Banjo-Kazooie, Banjo-Tooie, will be released as a "Xbox Original" (which is stupid because it never came out on the Xbox, only the N64 but whatever) at some point and on the subject of sequels, the mouse movie, Tale of Desperaeux, is getting a sequel, both in game and movie format, and will be aptly named Le Conte de Despereaux (great, the French version of the American Tail series.)

Castle of Shikigami III is still on there for 360, so I guess there's still hope that it will be released, right? Probably done in XBLA format, but I'm game.  Everyone loves frantic shooters and all.

I guess were getting the sequel to WarTech Senko No Ronde under the name Battle Storm Senko No Ronde. But does anyone really care about that or am I just a little too fond of giant robots? Well if your not, I guess there's Final Doom apparently coming out for the XBLA some point, yay FPS with hell-demons (I never understood that game, I mean Hell is on Mars? what?

Back to giant robots, I guess there releasing MechAssault 2: Lone Wolf as an Xbox Original. And of course the infamous, Marvel vs. Capcom 2 thing that Kotaku alredy found is still up there, so let's start the rumors shall we?

I hope that some are these are somewhat true though, because MechAssault and Castle of Shikigami III were freakin amazing

That's all for this post, umm, keep gaming? I really need to come up with a better end line :/

Monday, March 2, 2009

MNU, d-9, Non-Humans...

...what does it all mean?! All I know is that GameTrailers wants to stay human, and that this involves some organization MNU, a condescending group that says cooperation is essential for peaceful cohabitation.

What the hell is that all supposed to mean? Here are a few links before I continue:


Oh and trying putting these numbers at d-9.com when your signed in as a 
human: 11111. And try these when you enter as a non-human: 1111111, 1234545, or 247365

Weird stuff. It won't let me go further and tells me I violated certain rules and stuff. Then it redirects.

I will try to look further into it, but definitely something you should check out.

Update: here's another link, mnuspreadslies.com

Sunday, March 1, 2009

We got your cure...

..if your sick of video games? Just kidding, but if you want to know what someone in your shoes, you know the one gamer that wants to buy (insert generic FPS release) and (insert generic RPG release) this week, but can barely afford to buy one without sacrificing your week's supply of food stuffs, thinks of game release on a week by week basis, or perhaps on a whim, who knows, then we've got you covered.

Of course there will also be random stuff, still relating to video games, like rumor mill and other things. I'll try to keep up to date with, umm, I guess everything?

Oh yeah, and they're will also be stuff like opinionated stuff like fantasy games and stuff.

On that word, I must present a discussion. With all these new MMOW (Massively Multiplayer Online Whatever) games, I mean the new Need For Speed Online, talks of Street Fighter Online, and of course FPS leaning towards massive numbers (Resistance 2 with their 64 players online, that's ridiculous) I guess anything is possible in that realm. And it seems the hip-hop, underground, urban scene is obviously become more prevalent, so why not make a Jet Set Radio MMO?

I mean think about it, such a great game, it had chases, so much customization, and a great story that could easily be translated into an MMO. The baddies, who I can't think of the name for now, have gone global and to counter it, so has Jet Set Radio. Sending out messages to all graffiti artists from around the world. And they could incorporate new ideas to it, such as adding skateboards and bikes, turf wars for the PvP aspect, and PvE would be the police, the baddies, just so much potential. I mean I think it would be awesome, what do you think?

That's all for this post, so until next time, keep the game going